Star Wars Outlaws

This is a online IRC, RPG game set on the smugglers moon Nar Shaddaa, at the heart of Hutt Space. Game Channel is #StarWars_Outlaws on irc.darkmyst.net. Contact us at babylon.submissions@gmail.com THIS IS A R18+ GAME
 
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 Attack / Defense Modifiers Overview

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Avy
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Join date : 2015-10-01

PostSubject: Attack / Defense Modifiers Overview   Mon Oct 12, 2015 10:15 pm

Attacker (you are… / you are using…)Your attack roll mod:
Aided by another character+2
AimIgnore target’s cover bonus to Reflex
Attacking a climbing opponent+2
Attacking a helpless opponent+5 bonus for melee attacks only
Attacking a prone opponent with a melee weapon+5
Attacking a prone opponent with a ranged weapon–5
Attacking an opponent that has concealment–2
Attacking an opponent that has total concealment–5 to attack a square you think he occupies
Autofire–5
Being suppressed by an opponent–2
Braced autofire or Burst Fire–2
Burst Fire feat–5; –10 if you don’t have STR 13 or higher
Charge(–2 Ref) +2 competence bonus
Disarm–10 (–15 to disarm a weapon held in more than 1 hand)
Double Attack feat or Triple Attack feat–5 or –10 to all attacks until beginning of your next turn
Dual Wielding(attacking with 2 weapons or both ends of a double weapon) –10 to all attacks until beginning of your next turn (certain feats & talents reduce this penalty)
Fight Defensively(uses up a standard action, so you cannot attack this round) –5 to all attacks until beginning of your next turn
Flanking (melee only)+2 flanking bonus
Grab–5 unarmed attack
GrappleSame as unarmed attack
In a high- or low-gravity environment –2 (unless you are native to such environment)
In a zero-gravity environment–5 (unless you are native to such environment)
Ranged attack beyond pointblank: short / medium / long–2 / –5 / –10
Ranged attack into a melee–5
Throwing an improvised thrown weapon–5
Wielding a rifle with one hand–5
Wielding improvised weapon or weapon without proficiency–5
You are grabbed–2 (unless using natural or light weapon)
You are prone–5 for melee attacks only



Defender (you are…/ you have…)Your Reflex mod:
Blinded –2 and lose DEX bonus
Charged during your turn–2 until start of your next turn
ClimbingLose DEX bonus (attacker also gets +2 attack bonus)
Denied DEX bonus to RefLose Dodge bonuses to Ref also
Fighting defensively without making any attacks until the start of your next turn+5 dodge bonus (+10 if trained in Acrobatics) until start of your next turn
Fighting defensively, retaining the ability to make attacks as reactions at –5 penalty+2 dodge bonus (+5 if trained in Acrobatics) until start of your next turn
Flat-footed / surprisedLose DEX bonus until your first turn
HelplessDEX of 0 (–5)
Improved cover+10 cover bonus
Immobilized (KOTOR 69)Lose DEX bonus and cannot move (but can still use move actions that don’t require movement)
Pronemelee attacks get +5 bonus against you; ranged attacks take -5 penalty against you
RunningLose DEX bonus while running
Cover+5 cover bonus
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